The sun has been blocked out and the Vampire Gods now rule over the rural lands. You pick one of four main characters as you try and get to the bottom of the vampiric uprising in the city of Redfall. The story goes a little something like this. But, what if, like me, you didn’t have anyone to play Redfall with? Does the gameplay stand up in single-player? That’s what I’ll aim to answer for you in this review, but in short, it’s a blood-tinged cocktail of hits and largely misses. From the way its four characters have abilities so clearly suited to complementing roles in a multiplayer party, through to its drop-in-drop-out mission structure, there’s a sense that the open-world is more of a Vampire-riddled sandbox for you and your friends to let loose against the forces of evil with as little friction as possible, than anything more immersive. Redfall is very clearly supposed to be a co-op multiplayer experience.
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